School Library Journal Review
Gr 9 Up-Living under the oppressive rule of a 2000-year-old Dark Queen, the inhabitants of the violent world of Saga are downtrodden. To survive, Ghost and her friends raid malls, ride airboards, and try to subvert the class-driven system. When they meet the swashbuckler Cindella Dragonslayer, first introduced in Epic (Viking, 2007), they are perplexed. Her clothes, her mannerisms, and her magical abilities are absurdly out of place. Saga is a virtual-reality game and Cindella is the avatar of Erik Haraldson, the winner of the previous iteration of the game. Saga's characters are now sentient beings, and the Queen has enslaved Erik's world with a drug that forces them to play or die. She will only release them if Erik makes her children immortal, but if he complies, the people of Saga will suffer. Erik and Ghost must each find their own way to defeat the Queen. The plot elements of this complicated, fast-paced novel are not fully integrated, and readers who have not read Epic will be puzzled by the importance of Cindella/Erik. The moral conflict between Erik's peaceful society and Ghost's violent one has the potential to be an interesting examination of how the worlds function, but this idea is never fully addressed. Despite these flaws, readers will find the adventures of anarchic teens on floating skateboards compelling. Give this to fans of video games and readers of James Patterson's "Maximum Ride" series (Little, Brown).-Heather M. Campbell, formerly at Philip S. Miller Library, Castle Rock, CO (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Horn Book Review
(Middle School, High School) The virtual-reality computer game featured in Kostick's Epic has been infected by a hostile force bent on enslaving its human players. A malevolent software entity, the Dark Queen, rules over Saga, a virtual bureaucracy inhabited by intelligent life forms unaware that their world is only software on a satellite orbiting New Earth. The Dark Queen aims to rule both worlds, poisoning the New Earth players through the game's interface. Epic's hero Erik has kept his (female) fantasy avatar Cindella Dragonslayer, with which he could save the people of New Earth, but innocent inhabitants might be killed by her typically brute-force approach. Instead, Erik offers support to fifteen-year-old Ghost, a resident of Epic who joyrides airboards with her anarcho-punk gang. Ghost, a welcome dark-skinned science-fiction heroine, has special abilities she can't explain and a past she can't remember. Though Ghost's tyranny-toppling adventure provides plenty of high-tension drama in its own right, the interaction between New Earth and Epic raises thought-provoking questions about sentience and reality (though it undercuts this depth with a conclusion smacking of a skateboarder's fantasy). The Dark Queen is a cardboard figure of wickedness, but Ghost is a fully formed, likable character, software construct or no. From HORN BOOK, (c) Copyright 2010. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Review
This exciting sequel's concept explodes far beyond Epic, its 2007 predecessor. Epic (the game) is defunct, but a new game--Saga--has mysteriously appeared on New Earth's computer system. Erik's Cindella is the only character allowed to carry over; other people create new avatars. Immediately, vast numbers of players beocme addicted and fall sick. Meanwhile, a girl named Ghost and her anarcho-punk gang raid malls, destroying property to protest unfair class rankings. Ghost has no home; her consciousness goes back only six years to age nine. Who was she before that? Kostick reveals early how Ghost's world features airboarding and anti-gravity technology while Erik's tech-regressive society drives donkey carts: Ghost's world is Saga, the game that Erik's people are currently playing. Thousands of years ago on Earth, Saga's characters sprang into consciousness--Saga's population is human. But two of its original Reprogrammed Autonomous Lifeforms remain, one a Dark Queen thirsting for immortality. Only Cindella and Ghost can challenge the Dark Queen's enslavement and potential genocide of New Earth's meta-humans. Clean prose, remarkable story. (Science fiction. YA) Copyright ©Kirkus Reviews, used with permission.
Booklist Review
In the sequel to Epic (2007), a Booklist Top 10 Fantasy for Youth, the Dark Queen infiltrates New Earth's central computer system, erasing the role-playing game called Epic. It's replaced with Saga, designed to enslave New Earth's populace. In Saga, Ghost, a 15-year-old girl with no memory of her first 9 years, is part of an anarcho-punk airboard gang. Strange things have been happening in Saga strangers are appearing, then disappearing into thin air and Ghost's gang eventually learns what readers already know: Saga is not a real world but a sentient computer game. When Eric arrives in Saga as his avatar Cindella Dragonslayer, he joins forces with Ghost and her gang to stop the Dark Queen from destroying New Earth. Though this adventure sustains the suspense of its predecessor, the replacement of magical Epic (with its strong resemblance to real-world computer games) with the more mundane Saga may disappoint some returning readers. Another sequel is planned, and it will definitely be interesting to see where Kostick goes from here.--Estes, Sally Copyright 2008 Booklist