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Cover image for Deep-space disco
Deep-space disco



1st ed.
Publication Information:
New York : Random House, ©2009.
Physical Description:
95 pages : color illustrations ; 18 cm.
Series title(s):
Number in series:
When an alien shape-shifter named Melvin the Plutarkian has Stone Rabbit tried for crimes Melvin committed and then wreaks havoc on Happy Glades, Stone Rabbit must find a way to get home and save his town and his friends.
Reading Level:
Program Information:
Accelerated Reader Grades 5-8 2.9 0.5 Quiz 133096 English fiction.


Call Number
J GRAPHIC Craddock, E.

On Order



Don't try to pat THIS bunny.

In a case of mistaken identity, Stone Rabbit is beamed up into space and imprisoned by intergalactic enforcers. Will our hero escape laser lockup in time to stop an alien invader from atomizing the earth?

Deep-Space Disco is the third book in a full-color series of riotous, rip-roaring graphic novels that chronicle the zany adventures of a quick-tempered and quick-witted young rabbit. Its fast pace and outrageously high visual content will appeal to thrill-seeking young readers everywhere!

Author Notes

Erik Craddock grew up during the '80s and '90s on a steady diet of comics, video games, and pop culture. It was during his time as a student at New York City's School of Visual Arts that Stone Rabbit was born. He lives in Hoboken, New Jersey.

Reviews 2

School Library Journal Review

Gr 4-6-Galactically speaking, Stone Rabbit orbits in difficulty and subject matter somewhere between Dav Pilkey's Ricky Ricotta and Emmanuel Guibert's "Sardine" series (Roaring Brook/First Second). Early in this graphic novel, the main character meets his twin from another dimension and falls victim to the classic tope-being mistaken for your alter ego from another planet's plotline. Fortunately, in making his escape from the aliens looking to bring his doppelganger to justice, he discovers that the controls of the giant robot of doom he pilots have the same controls as an arcade fighter. Not just any arcade fighter either, but the Robot Fighter XXVII on which he's spent many hours honing his skills as a video gamer. The action is fast and furious, and it may be difficult for some readers to figure out what's happening. The writing's main flaw could be its main point of appeal for some readers-slang, video game terminology, and frequent repetition of Stone Rabbit's favorite response to trouble, "Crudmonkeys!" Reminiscent of Nickelodeon's Ren and Stimpy, this book is heavy on colorful graphics, with characters and worlds alike having typically exaggerated and abstracted features. This is a brand of silly targeting middle graders in particular, and hits its mark with laser precision. -Sarah Provence, Churchill Road Elementary School, McLean, VA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Booklist Review

In this third Stone Rabbit adventure, our hero the rabbit gets zapped by an alien and shipped into outer space, where he is mistaken for Melvin the Plutarkian (a scurrilous villain, of course), tried, found guilty, and sentenced to destruction in the Vlarpaxem. Meanwhile, Melvin, in the form of the rabbit, begins his quest to take over earth. Rabbit uses his game-playing skills (and a lot of luck) to escape the Vlarpaxem, steal a spaceship, and return home to fight Melvin and save the world. Readers who love action cartoons will enjoy the fast-paced, colorful, and zany game-based action.--Kan, Kat Copyright 2009 Booklist