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Cover image for Frank Einstein and the antimatter motor
Frank Einstein and the antimatter motor

New York : Random House/Listening Library, [2014]
Physical Description:
3 audio discs (2 hr., 46 min.) : CD audio, digital ; 4 3/4 in.
Series title(s):
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Title from web page.

Compact disc.

Duration: 2:46:00.
In his Grandpa Al's garage workshop, child genius Frank Einstein tries to invent a robot that can learn on its own, and after an accident brings wisecracking Klink and overly expressive Klank to life, they set about helping Frank perfect his Antimatter Motor until his archnemesis, T. Edison, steals the robots for his doomsday plan.
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Frank Einstein (A) , kid genius scientist and inventor, along with Klink (B) , a self-assembled artificial-intelligence entity, and Klank (C) , a mostly self-assembled and artificial almost intelligence entity, create an Antimatter Motor using the three states of matter: solid (D) , liquid (E) , and gas (F) , with plans to win the Midville Science Prize. Which all works fine, until Frank's classmate and archrival T. Edison shows up

Frank Einstein loves figuring out how the world works by creating household contraptions that are part science, part imagination, and definitely unusual. After an uneventful experiment in his garage-lab, a lightning storm and flash of electricity bring Frank's inventions--the robots Klink and Klank--to life Not exactly the ideal lab partners, the wisecracking Klink and the overly expressive Klank nonetheless help Frank attempt to perfect his Antimatter Motor . . . until Frank's archnemesis, T. Edison, steals Klink and Klank for his evil doomsday plan Using real science, Jon Scieszka has created a unique world of adventure and science fiction--an irresistible chemical reaction for middle-grade listeners.
Advance praise for Frank Einstein and the Antimatter Motor
"I never thought science could be funny . . . until I read Frank Einstein . It will have kids laughing."
--Jeff Kinney, Diary of a Wimpy Kid

"Dear Frank Einstein,
Please invent time machine. Send your books back in time to me in 1978.
Also a levitating skateboard.
--Tom Angleberger, The Strange Case of Origami Yoda

"Kids will love Frank Einstein, because even though he is a new character, he will be instantly recognizable to readers . . . Jon Scieszka is one of the best writers around, and I can't wait to see what he does with these fun and exciting characters." --Eoin Colfer, Artemis Fowl

"Jon Scieszka's new series has the winning ingredients that link his clever brilliance in story telling with his knowledge of real science, while at the same time the combination of fiction and nonfiction appeals to the full range of the market." --Jack Gantos, Dead End in Norvelt

Author Notes

Jon Scieszka was born September 8, 1954 in Flint , Michigan. After he graduated from Culver Military Academy where he was a Lieutenant, he studied to be a doctor at Albion College. He changed career directions and attended Columbia University where he received a Master of Fine Arts degree in 1980. Before he became a full time writer, Scieszka was a lifeguard, painted factories, houses, and apartments and also wrote for magazines. He taught elementary school in New York for ten years as a 1st grade assistant, a 2nd grade homeroom teacher, and a computer, math, science and history teacher in 3rd - 8th grade.

He decided to take off a year from teaching in order to work with Lane Smith, an illustrator, to develop ideas for children's books. His book, The Stinky Cheese Man received the 1994 Rhode Island Children's Book Award. Scieszka's Math Curse, illustrated by Lane Smith, was an American Library Association Notable Book in 1996; a Blue Ribbon Book from the Bulletin of the Center for Children's Books in 1995; and a Publisher's Weekly Best Children's Book in 1995. The Stinky Cheese Man received Georgia's 1997 Children's Choice Award and Wisconsin's The Golden Archer Award. Math Curse received Maine's Student Book Award, The Texas Bluebonnet Award and New Hampshire's The Great Stone Face Book Award in 1997. He was appointed the first National Ambassador for Young People's Literature by the Library of Congress in 2008. In 2014 his title, Frank Einstein and the Antimatter Motor made The New York Times Best Seller List. Frank Einstein and the Electro-Finger made the list in 2015.

(Bowker Author Biography)

Reviews 5

School Library Journal Review

Gr 3-6-Frank Einstein and his pal Watson are trying to come up with an invention to save the Fix-It Shop that belongs to Frank's Grandpa Al. The pair take on the challenge of creating one to enter the Midville Science Prize. The boys invent two robots, Kink and Klank, that are capable of thought and human-like responses, and with their help, the boys invent the antimatter motor. Frank and Watson feel well on their way to winning the big prize, if Frank's rival T. Edison doesn't thwart their plans. The audiobook, capably narrated by Brian Biggs, incorporates sound effects and robot voices, which makes listening to the story much more entertaining and engaging. While the book is geared to students in grades three through six, there are a lot of scientific terms incorporated into the story that could prove to be confusing to those in the younger grades. The print version would be helpful to listeners, as it contains diagrams and illustrations to help explain the scientific concepts. Overall, this is a story for listeners who love science and tinkering.-Jessica Gilcreast, Bedford School District, NH (c) Copyright 2014. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Publisher's Weekly Review

Scieszka (the Spaceheadz series) pulls in an array of scientific, cultural, and historical allusions and references-Einstein and Frankenstein, sure, but also James Bond, Edison vs. Tesla, the CERN particle collider, and more-in this first book in the Frank Einstein series, loosely based around the subject of matter. Not unlike Shelley's Frankenstein, science whiz Frank is trying to animate a robot he's built in his garage lab. Frank doesn't succeed, but in one of the happy accidents that pepper scientific history (ahem, penicillin), Frank inadvertently lays the groundwork for the creation of two "self-assembled artificial-life" entities named Klink and Klank, fashioned from Shop-Vacs, Casio keyboards, and other mechanical detritus. The antimatter motor Frank whips up next for the science fair leads to a confrontation with his nemesis. Biggs's (the Everything Goes books) two-color cartoons and diagrams run the gamut from silly to scientific, and the same holds true of Scieszka's story. In refusing to take itself too seriously, it proves that science can be as fun as it is important and useful. Ages 8-12. Agent: Steven Malk, Writers House. (Aug.) (c) Copyright PWxyz, LLC. All rights reserved.

Horn Book Review

Frank Einstein is confident he will win the Midville Science Prize. Sure, his own attempt at building a robot may have fallen flat, but Frank wakes up after a freak electrical storm to find in his lab Klink (a "self-assembled artificial-intelligence entity") and Klank (a "mostly self-assembled artificial almost [intelligent]" being). With two robots on his side, the boy genius can't be beat. But the stakes are raised when the villainous T. Edison shows up and drops a bombshell: Frank's grandfather has signed away the deed to his repair shop, so it's up to Frank to win the science prize money and save Grampa Al's business. Scieszka's text works on a number of levels. There's kid-friendly humor in spades, of course, and an impressive amount of scientific know-how. Scieszka also incorporates real details from the lives of Thomas Edison and Albert Einstein, along with intertextual references to Frankenstein's monster, The Iron Giant, and Sherlock Holmes to create an amalgamation all his own. Biggs's cartoonish illustrations, including a number of science-y diagrams featuring subjects ranging from pizza toppings to the inner workings of a flatulent cow, complement the text perfectly. With a second book already in the works, this definitely smells like a hit series. sam bloom (c) Copyright 2014. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Kirkus Review

Scieszka mixes science and silliness again to great effect.Frank Einstein, kid genius and inventor, is staying with his grandfather while his parents travel to Antarctica. Thats just fine with Frank; he and his sidekick, Watson, have inventing to do, and Grampa Als fix-it shop is the perfect place to do science. Frank is hoping to win the Midville Science Prize because Grampa won when he was a kidand because the prize money will let Frank save Grampas shop from the bill collectors. Franks attempt to build a SmartBot fails, but overnight, a spark ignites the brain hes created for the bot, and the next morning he finds two very different robots in his workshop. Now hes got Klink, a smart, self-assembled robot who can learn, and Klank, whos really into hugging. Frank doesnt feel right entering Klink and Klank in the contest since they assembled themselves, but together with Watson, the four of them can surely some up with something great. Only evil, rival child genius T. Edison stands in their way, and hell stop at nothing. Scieszka launches a six-book series with a likable protagonist and a good supporting cast. Science facts are slipped into the story on nearly every page, and Biggs two-color drawings are the C12H22O11 on the cookie.Less wacky (and more instructive) than Scieszkas Spaceheadz seriesbut just as much fun. (Science fiction/humor. 8-12) Copyright Kirkus Reviews, used with permission.

Booklist Review

*Starred Review* In this start to a new series, young Frank Einstein and his trusted pal Watson foil the dastardly plans of archnemesis T. Edison and his financial advisor, Mr. Chimp. Along the way, they rely on the material assistance of Frank's genius robot Klink and not-so-genius-but-affectionate robot Klank and the abiding support of Frank's Grampa Al. The high jinks begin at a school science prize competition and continue after Edison steals Frank's antimatter technology, ultimately leaving the fate of the world hanging in the balance. Scieszka soaks the narrative in real science, from a narrative structure built on the principles of scientific inquiry to throwaway jokes about apes and teeth. Literary allusions abound, including a principled invocation of Isaac Asimov's three laws of robotics as articulated in I, Robot. The busy book design features imagery on almost every spread; Biggs' full-page comic illustrations alternate with spot drawings, numbered scientific figures, diagrams, and blueprints. The clever use of typefaces adds to the visual appeal, with distinctive fonts for the two robots' dialogue and pictographic ASL hand letters for Mr. Chimp (with a key in the back). In the final analysis, this buoyant, tongue-in-cheek celebration of the impulse to keep asking questions and finding your own answers fires on all cylinders.--Barthelmess, Thom Copyright 2014 Booklist