Cover image for Gaming programs for all ages at the library : a practical guide for librarians
Gaming programs for all ages at the library : a practical guide for librarians
Title:
Gaming programs for all ages at the library : a practical guide for librarians
ISBN:
9781538108208
Publication:
Lanham : Rowman & Littlefield, [2018]
Physical Description:
xvii, 135 pages : illustrations ; 28 cm
Contents:
A short history and survey of gaming in libraries -- Making your case for library gaming programming with stakeholders -- How to acquire games and gaming materials for your library with minimal overhead cost -- How to circulate your library gaming collection and live to tell the tale -- How to create, evaluate and assess gaming programming for your library -- How to implement board game programming in your library -- How to implement video game programming in your library -- How to support Pokémon GO and other augmented reality games at your library -- Role-playing games in the library -- How to run a library trivia event -- How to leverage your makerspace to help bolster your library gaming program.
Abstract:
"Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities"-- Provided by publisher.
Other Format:
Online version: Bruno, Tom, 1972- author. Gaming programs for all ages at the library Lanham : Rowman & Littlefield, [2018] 9781538108215 (DLC) 2018039413