Cover image for Gamification : a practical guide for librarians
Title:
Gamification : a practical guide for librarians
ISBN:
9781442279131
Publication:
Lanham : Rowman & Littlefield, [2017]
Physical Description:
xv, 131 pages ; 28 cm.
Contents:
Why games? -- Personalization -- Setting goals and objectives -- Designing your project -- Identifying partners and making a case -- Types of games -- Using games in instruction -- Game accessibility -- Game assessment -- Themes and predictions.
Abstract:
"Games can seemingly do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach and encourage the use of particular areas and services? In this book, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can affect libraries. Everything in this book is presented from a practical point of view--email templates, real-life examples, and scenarios. Games have a lot of potential for use in many different library services, and this book will help you decide how they will work best. Gamification: a practical guide for librarians will help you develop, implement, and evaluate game-style projects--from first seeds to eventual maturation--at your library."--Page [4] of cover.

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Summary

Summary

Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view - email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project's beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.


Author Notes

Elizabeth McMunn-Tetangco holds an MLIS from San Jose State, an MAT from the University of San Francisco, and a BA from UC Berkeley. She works as an Instruction Librarian at UC Merced. The author of "If You Build It...: One Campus' Firsthand Account of Gamification in the Academic Library," published in C&RL News, and co-author of "Think Like A Researcher: Integrating the Research Process Into the Introductory Composition Curriculum," a chapter in The New Information Literacy Instruction: Best Practices from Rowman & Littlefield, she has long had an interest in using games to connect with students.


Summary:
"Games can seemingly do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach and encourage the use of particular areas and services? In this book, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can affect libraries. Everything in this book is presented from a practical point of view--email templates, real-life examples, and scenarios. Games have a lot of potential for use in many different library services, and this book will help you decide how they will work best. Gamification: a practical guide for librarians will help you develop, implement, and evaluate game-style projects--from first seeds to eventual maturation--at your library."--Page [4] of cover.