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Cover image for Ready player one
Format:
Title:
Ready player one
ISBN:
9780307887436

9780307887443

9780553459388

9781524763282
Edition:
1st ed.
Publication Information:
New York : Crown Publishers, ©2011.
Physical Description:
374 pages ; 25 cm
Series title(s):
Number in series:
1
Contents:
2044. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS -- and his massive fortune -- will go to the person who can solve the riddles he has left scattered throughout his creation.
Summary:
"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review.

It's the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune -- and remarkable power -- to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved -- that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt -- among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life -- and love -- in the real world he's always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?
Program Information:
Accelerated Reader/Renaissance Learning UG 6.7 23.0 149949.
Holds:

Available:*

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YA CLINE
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FICTION - CLINE
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TEEN CLINE, E.
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Cline
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On Order

Summary

Summary

Nominated as one of America's best-loved novels by PBS's The Great American Read

The bestselling cult classic--now a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner , and flying DeLoreans achieve light speed.

It's the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win . But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.

A world at stake.
A quest for the ultimate prize.
Are you ready?


Author Notes

Ernest Cline is an American screenwriter and novelist. He was born in 1972 and grew up in rural Ohio.

In 1998, Cline wrote a screenplay entitled, Fanboys, about the craze surrounding the prequels to the Star Wars movies. Over a decade later, the movie was finally released in 2009. However, creative differences and his dissatisfaction with the final edit, led Cline to quit screenwriting and write a novel. That novel, based on an idea he had been considering for years, became the New York Times Bestseller, Ready Player One. His second novel, Armada released in 2015 also became a New York Times Bestseller.

He made the Hollywood Reporter's 'Most Powerful Authors' 2016 list, entering at number 12.

(Bowker Author Biography)


Reviews 5

School Library Journal Review

Imagine if Willie Wonka had been a video-game designer. Now imagine a world in which most people spend their time as avatars in a virtual reality. The founder of this virtual reality leaves his fortune to the first to win a contest, comprised of puzzles and tasks based on 1980s popular culture. Three teens compete to win against an evil conglomerate. (Aug.) (c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


Publisher's Weekly Review

Blogger Stafford's mother, Lowery, had a peasant bread recipe that wowed at dinners and parties; when fans asked for her secrets, she steered them toward a nonexistent recipe on the back of a flour bag. Years later, Lowery finally allowed Stafford to put the no-knead miracle bread recipe on the Internet at Alexandra's Kitchen, and now the two of them share a variety of easy-to-make doughs without starters or fermentation. Honey whole wheat, kalamata olive, and pumpkin harvest bread doughs rise in under half an hour and are entirely unintimidating. Now that bread can be made "simply and quickly," the authors encourage beginners to bake by providing dozens of recipes that use fresh bread. "Toast" recipes include starter, sandwich, entrée, and sweet options, and wow with selections such as endive and fava salad tartines with herbed ricotta; crab salad sandwiches with sauce gribiche; and English summer pudding. The "Crumbs" chapter makes use of bread bits in pasta and meatless mains; sheet pan mac 'n' cheese and broiled striped bass with capers and crumbs are perfect for weeknight dinners. This is an inspiring, creative collection for new bakers and those who want to leave kneading behind. (Apr.) © Copyright PWxyz, LLC. All rights reserved.


Kirkus Review

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline's first novel is old wine in new bottles.The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it's free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival's great strength is that he has absorbed all Halliday's obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline's narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade's trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more '80s games and movies to gain the other keys; it's clever but not exciting. Even a romance with another avatar and the ultimate "epic throwdown" fail to stir the blood.Too much puzzle-solving, not enough suspense.]] Copyright Kirkus Reviews, used with permission.


Booklist Review

*Starred Review* Young Wade Watts takes refuge in the OASIS, th. globally networked virtual realit. that nearly all of humanity relies on. It's 2044, the year before the Singularity futurist Ray Kurzweil predicts will inextricably unite humans and computers. Life on earth is bleak and sinister, thanks to failure to avert global warming and the oil crisis. An orphan, Wade lives in the Stacks, a vast slum comprising trailers piled in precarious towers, but keeps to his hideout, where he attends school online, plays video games, and sends his avatar, Parzival, to visit with Aech, his only friend. Fanboys (2009) screenwriter Cline brings his geeky ardor for 1980s pop culture to his first novel, an exuberantly realized, exciting, and sweet-natured cyberquest. Wade/Parzival, Aech, a droll blogger calling herself Art3mis, and two Japanese brothers embark on a grandly esoteric and potentially life-changing virtual Easter egg hunt and end up doing battle with a soulless corporation. Mind-twisting settings, nail-biting action, amusing banter, and unabashed sentiment make for a smart and charming Arthurian tale that will score high with gamers, fantasy and sf fans, and everyone else who loves stories of bumbling romance and unexpected valor. With a movie version in the works, Cline's imaginative, rollicking, coming-of-age geek saga has a smash-hit vibe.--Seaman, Donn. Copyright 2010 Booklist


Library Journal Review

Likable teenager Wade Watts lives in a depressing, hopeless world in the year 2044. He escapes his dismal reality by logging into the Oasis, a virtual world created by the now deceased James Halliday. Before dying, Halliday initiated a virtual contest whose solution is hidden in late 20th-century pop culture, with the winner inheriting Halliday's immense fortune. Wil Wheaton, Wesley Crusher on TV's Star Trek: The Next Generation, does an excellent job reading this sf coming-of-age novel, capturing Wade's tension and determination. Recommended for sf and 20th-century pop culture aficionados. ["This debut is a great geek beach book, an unapologetic romp with brains and style," read the review of the New York Times best-selling Crown hc, LJ Xpress Reviews, 7/7/11; the Broadway pb will publish in June 2012.-Ed.]-Ilka Gordon, Siegal Coll. of Judaic Studies Lib., Cleveland (c) Copyright 2012. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.